The Hunt for Agamemnon — a fast-paced, arcade-y 1vs1 prototype made for the 2026 Global Game Jam (Institute of Digital Games, Malta) under the theme Mask. Play as either a Spy or Mercenary in this high-stakes, globe-trotting showdown in pure ’80s style — fast, flashy, and deadly. Your objective is to claim the Mask of Agamemnon after successfully defeating your opponent across three unique maps inspired by real life locations. In the end, our 6-person team took third place!

  • Platform: PC

  • Core pillars: Fast-paced action with powerups, local multiplayer (1 vs 1) playable using a controller, unique art style inspired by graphic designer Saul Bass

  • Gameplay highlights: Play as either the Spy or Mercenary, make use of different masks that grant unique powerups

  • Event & theme: 2026 Global Game Jam — Institute of Digital Games, Malta. Theme: Mask

  • Team (5): Programmers — Mario Debono, Adrian Abela, Game Design — Christian Grech, UI/UX + Audio — Jean Paul, Art — Kall Grech, Francesca Pisani

  • External assets: SFX & music from Soniss.com (GDC Audio Libraries) & freesound.org

  • Achievement: 3rd place (2025 Global Game Jam - Malta)

  • Tools used: Photoshop, Illustrator, After Effects, Figma, Godot Engine, Github

  • Status: 48-hour Game Jam prototype

Main menu. The game is light-hearted in nature and so I had some fun making some silly edits to the mask by incorporating pupils.

How to play screen explaining what you need to do to win.

Title card for Act 1.

Title card for Act 2.

Title card for Act 3.

Victory screen for when the spy wins the game.

All team members (6).

Act 1 stage and HUD.

Act 2 stage and HUD.

Act 3 stage and HUD.

Victory screen for when the mercenary wins the game.

Animated pause screen.

UI elements used; button types and states, icons and HUD elements.

 
 
 

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