The Bubble Siege of Bubbleonia — a fast-paced, arcade-y 1vs1 prototype made for the 2025 Global Game Jam (Institute of Digital Games, Malta) under the theme Bubbles. Play as the righteous Bubbleonians or the relentless Bubble Corp, command an army of bubble-popping pushpins, and input rapid button sequences to race your forces to the enemy base — the team with the most successful sequences wins. Our 5-person team took first place.

  • Platform: PC

  • Core pillars: Reflex driven input sequences, local multiplayer (1 vs 1) playable using a controller, unique pixel art style

  • Gameplay highlights: Command armies of pushpins, execute waves of button inputs to advance, short intense rounds that reward timing and coordination

  • Event & theme: 2025 Global Game Jam — Institute of Digital Games, Malta. Theme: Bubbles

  • Team (5): Programmers — Mario Debono, Luke Aquilina, Sai Peddireddy; Artist — Kall Grech; UI/UX + Audio — Paulskii

  • External assets: SFX from Soniss.com (GDC Audio Libraries); music from soundimage.org and pixabay.com

  • Achievement: 1st place (2025 Global Game Jam - Malta)

  • Tools used: Photoshop, Illustrator, After Effects, Figma, Godot Engine, Github

  • Status: 48-hour Game Jam prototype

Main menu.

How to play screen explaining what you need to do to win.

All team members (5) and sourced assets for audio.

Correct button inputs for blue player.

Incorrect button inputs for blue and red players.

UI elements used; button types and states, sliders, frames and inputs.

Ending screen upon match completion.

 
 
 

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